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Welcome to ToothAndCake

Do you like skins but don't want to deal with work? Do you play the game but feel like it could be more? Are you finally fed up with Andy always developing things you don't notice or working on gameplay instead of giving us new quality of life changes? NO MORE! ToothAndCake is a Tooth and Tail Mod developed by me, everyone's favorite cake and guy whose name you can't pronounce,  Obstkuchen!   It's meant to improve quality of life for various aspects or Tooth and Tail, starting with Unit Skins in version 1, and I hope it will someday include various other features such as an enhanced replay viewing / spectating experience and the ability to play editor maps. I will always keep ToothAndCake multiplayer compatible, so do not worry. It really is for everyone (unless you're on mac)! Join the Discord for updates! How to install ToothAndCake (TnT Version 1.1.3.3): Installing ToothAndCake takes three very simple steps:  Find your game directory. By de

ToothAndCake version history

[All dates D/M/Y] Build 6.3. [Feature] Better Stat Charts: Charts grounded at zero Farms only appear in Econ value when finished Warrens don't appear in Army Value New Net Worth Graph Build 4.3. [Feature] Skin Selection for: structures, commanders, mills/farms Build 3.3. 10pm EST [FIX]crash when cycling back to unchanged and leaving the skin select Build 3.3. 9pm EST [Feature] Skin Selection(bullets etc.) [Change] Skin Name Formatting is now [name before]_skinid, e.g. if I had a squirrel skin and chose the id Trex, squirrel.png would become squirrel_Trex.png, squirrel_tint would become squirrel_tint_TRex.png, etc. Resetting the texture folder recommended Launch (3.3.2018): [Feature] Skin Selection(unit, tint)